What Will You Do?
Support the team with 3D modeling, texturing, and basic animation tasks for our game projects
Create environment, character, object, or accessory models and integrate them into projects
Participate in the optimization process to make 3D models suitable for the projects
Collaborate with the art team to enhance visual quality
Receive feedback from the art director and other artists on modeling and texturing to improve your skills
Prepare technical documentation for the models developed
Learn to use industry-standard software tools and contribute to the development processes
Research new techniques and tools to provide innovative solutions for the project
Requirements
University student or recent graduate in Visual Arts, Animation, 3D Modeling, or a related field
Basic knowledge of 3D modeling software like Blender, Maya, or 3ds Max
Familiarity with basic modeling, texturing, and lighting techniques
Detail-oriented work style with a focus on visual quality
Strong communication skills with the art team and ability to work well in a team
Willingness and motivation to learn new tools and techniques
Habit of maintaining project documentation and an organized working style
Plus Features
Experience with software like ZBrush or Substance Painter
Experience integrating 3D assets into game engines such as Unity or Unreal Engine
Knowledge of UV mapping and texturing techniques
Basic animation or rigging knowledge
Proficiency in texture editing with software like Photoshop
Familiarity with optimization strategies for various platforms
Experience with project management tools (Trello, Jira, etc.)
about us
OG Games Entertainment is an independent game development studio founded in 2020. Our company, which tries to bring a new breath to the gaming industry with creative ideas, has been working on a big project for 3 years. Join us in this project and help us bring out a new star.